AI Insights · Timothy · October 2022
Top 5 Military Games Performance in Belgium Q3 2022
Explore the performance trends of the top 5 military games in Belgium during Q3 2022, including weekly downloads, revenue, and active users.
In Q3 2022, the top 5 military games in Belgium saw diverse trends in weekly downloads, revenue, and active users. Here’s a detailed look at each game's performance.
Top War: Battle Game experienced fluctuations in weekly revenue, peaking at around $15K in mid-July before dropping to approximately $7.6K by the end of September. Weekly downloads reached a high of 4.1K in late July and then declined to about 1.3K by the end of the quarter. Active users saw a peak of 20.2K in late July, gradually decreasing to 12.8K by the end of September.
Warpath: Ace Shooter showed a steady increase in weekly revenue towards the end of the quarter, starting at $11K in late June and peaking at $13K in the last week of September. Weekly downloads had a notable rise from 500 in mid-July to 1.7K by late August. Active users climbed from 7.1K in mid-July to a peak of 10K in late August, before stabilizing around 9.1K towards the end of the quarter.
Conflict of Nations: WW3 saw a significant increase in weekly revenue, starting at $933 in late June and reaching a high of $3.3K by the end of August, before settling around $2.4K in the last week of September. Weekly downloads fluctuated, peaking at 3.1K in mid-August. Active users showed growth from 1.8K in mid-July to a peak of 5.4K by mid-August, ending the quarter at 4.4K.
Critical Strike CS: Online FPS maintained relatively stable weekly revenue throughout Q3, with a peak of $1.4K in mid-July. Weekly downloads varied slightly, reaching a high of 2K in early September. Active users saw a gradual increase, peaking at 9.1K in early September before slightly declining to 8.3K by the end of the month.
Supremacy 1914 had a modest start with weekly revenue around $753 in late June, peaking at $1.3K by mid-September. Weekly downloads saw a peak of 1K in early September, then dropped to 129 by the end of the quarter. Active users increased from 3.1K in late June to a peak of 3.8K by mid-September, then declined to 2.4K by the end of September.
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